Get to know Erin

In 2009, aged 14, Erin made their first Blender tutorial about bump maps in Blender 2.49b. While a lot has changed in Blender over the last decade, their interest in sharing the wonder that is this 3D software has not. Blender has gone from strength to strength and it’s so exciting witnessing this new chapter of Geometry Nodes!

Erin is fascinated with procedural workflows, whether that’s in shaders, or modelling with Geometry Nodes or Sverchok and, more recently, scripting with Python and C#. They find the ability to have truly interconnected, reactive systems exciting, especially coming from a background of built environment.

Erin is a qualified Cabinet Maker and Interior Designer and is now working as a Senior Procedural Artist at Unity Technologies helping to build the future of real-time 3D creation.